It makes almost any creature into a win condition
The 20 cards are all cards from Magic 's past, and we've brought them into the world of Middle-earth, each with a carefully selected The Lord of the Rings original artwork created by Greg and Tim Hildebrandt
To show how efficient this card is for the right deck, the final versions of Miracle Grow, which were dubbed Super Grow, used Mystic Enforcer as a finisher, since by the time you'd get around to casting it you had an all but guaranteed 6/6 flyer for four mana
From relentless recursion with Teval to Betor's build-around brilliance, every deck on this list proves that dragons are no longer clunky relics of Elder Dragon Highlander past
A creature costing anywhere from five to ten mana, with one of the most blatantly busted tribal effects of all time stapled to one of Magic s least represented tribes