The set is based on the game of "fusion" in the Alola region, where two Pokmon can come together to create a single, overpowered force
But the lack of secondary access to these key effects in other colors means that cards from either which lean into that synergy start to feel like committed two-color draft picks
"Summoner Monk" can summon her from the Deck at cost of another Spell Card, and if needed use both together to summon a monster from our Extra Deck
I could list every new card I love - like Alice, Growing Girl, who lends the Support keyword to your other characters and gains four lore when you reach ten strength, or Sisu, Divine Water Dragon, who allows you to draw a new card every time you quest - but in general all of the new cards in Rise of the Floodborn feel like a shift in power and ability
Numbered 4 through 6 within the franchise's famed National Pokdex, the encyclopedia classifying and organizing Pokmon in order of discovery and by family evolutionary line, Charmander, Charmeleon, and Charizard are the three Fire-type creatures that are accessible at the very beginning of Pokmon Red and Blue versions, the first mainline video games in the franchise