Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck, then drawing and playing cards in turn to achieve a win condition before their opponent, often by scoring points or reducing their opponent's hit points
Note that once exiled, they cannot be cast from the graveyards, so this is a break on things like flashback or retrace
Dominating the aerial battlefield is always a concern in MTG matches, and this deck takes advantage of it
As long as a plane card is face up in the command zone, its static abilities affect the game, its triggered abilities may trigger, and its activated abilities may be activated
Better still, it also gives all instant and sorcery spells in your hand Affinity for creatures, too, making it a highly playable card in Standard, Limited, and Commander.