Recommended For: +1/+1 Counter decks (Atraxa, Praetors' Voice) Experimental Overload Power-wise, Experimental Overload isn't close to the degeneracy of Archaeomancer, which enables all sorts of silly nonsense like Engulf the Shore loops or just taking infinite turns with Time Warp + Deadeye Navigator
Hyper Cards follows a simple premise: the player is in a room filled with booster pack boxes
The alternative is that my attacker goes unblocked, and that can either make an opponent dead or I can sacrifice the attacker myself in the post-combat main phase
Not, you know, "Standard is flourishing" flourish, but like legitimate flourishing
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